Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

EhOwEw

6
Posts
1
Topics
A member registered Feb 26, 2022

Recent community posts

(1 edit)

Wanted to say , that game is indeed great, had fun playing it.

The thing that i really enjoyed and hope to get some development is crafting system and endings rewards. I mean , it was intresting for me to plan my road based on the ingridients i needed for meat grinder, so  some alternatives would be cool for different situations and playstyles.
Maybe instead of hexen spells rewards , add some new recipes from the game start, or  open some new paths by giving key from the start for some new location with recipes.

I mean, my main frustration is about the current rewards, these are only spells for mages, would be nice to have some phys alternatives or anything that change the gameplay

Also it would be great, if you made a deeper combat manual as a book, which talks about some fighting details , like , the way stats work or calculate.
Like , i earlier thought that each 10 agility stacks would give you bonus turns , which, turns out ,caps on 20 agi . Or im still not sure about the fact if accuracy stacks( glasses , hexen passive skill and Daan stance) , it would make finding any other book from bibles  less annoying and useful.


And finally, wanted to say about injuries and statuses, cool system, which, i believe, is too basic.

 No long term unique problems, that fight would cause.
It all ends on loosing a limb or not, which , i think, is too impactful and annoying.
And the fact that it counters with some rng by finding salamonke rune adds to it.(or sylv bible)
(I know that game makes you wanna escape an enemy instead of fighting it, but im probably complaining because of how much lags chases cause for me, so its just impoissible to escape )

I believe that more bearable but gameplay affecting injuries would make runs more unique.
This also apply to phobias,i havent noticed any impact from them
It would be more intresting to have some random beginning status effects, that would place player in need of   solving these issues and forming a plan from the start.

However i understand, that its much and much easier so say then do, 

(Status effects, for  instance, : less healing from vials , not eating meat, hearing loss, accuracy loss with slashing weapons, vodka addiction,gynophobia or androphobia affecting talking, etc etc ) 

Speaking of lags , seems like its only my problem with game freezing and slowing down on chases, so i guess my pc is just poo poo, still would apreciate some optimization option setting to improve fps.

All in all ,wanted to thank you for creating such an inspiring game, its about projects like this, that make me wanna do something on my own. 
Details , details , details, its all about them what makes this game a masterpiece.
Seeing more of them in the future would be great.

Im not sure where to comment bugs(?)
Does rancid suppose to spam slash attack and obliterate all party ?

Чёт в голос, ебаные плутоны 

Thanks!

And alsoooooooooo, does using yummi heart consider as using an active item?

Can you get the achievement in the second lap ?
Or it requires fully new run?

Also wanted to know which babies are considered "red" for another achievement